There are no well-condensed sources of 2D graphics knowledge. Rather, it is dispersed over a wide number of blogs, pages, articles, and brains. This page attempts to collate *links* to some of this information.

A brief history of 2D graphics is presented in this introduction for a course on digital typography.

Mozilla gfx team (WebRender, design of 2D graphics APIs for the browser)

nical's blog (Lyon, WebRender, general 2D graphics API design considerations)

kvark's blog (WebRender, gfx-rs)

pcwalton's blog (Pathfinder 3)

raphlinus' blog (piet, 2D graphics API considerations, fonts, text rendering, splines, general 2D graphics API design considerations)

behdad's page (harfbuzz, fonts, text rendering)

(Skia/Spinel team members) Path rendering by counting pixel coverage

The Raster Tragedy at Low-Resolution Revisited: Opportunities and Challenges beyond “Delta-Hinting” ("RL: ...a justification for why Microsoft made exactly the choices they did 10+ years ago...")

(2017) (Lengyel) GPU-Centered Font Rendering Directly from Glyph Outlines (Slug Font Rendering Library)

Inclusion of a Point in a Polygon (winding number)

makepad (immediate mode 2D graphics)

spinel (hyper-optimized, Vulkan 1.1 2D graphics)

piet-metal (experimental compute approach to 2D graphics)

pathfinder (pcwalton's Pathfinder 3)

webrender (Mozilla gfx team's WebRender)

glyphy (behdad's signed distance field approach to font rendering)

msdfgen (multi-channel signed distance field generator)

makepad